Tuesday, 25 June 2013

Ork Nobs in Yellow

Back to old WH40K today, with some more Orks.

It is known that Orks keep on growing their whole life. Those who live enough (i.e., those who survive battles and inner revolts within the tribe and the clan in the struggle for power) become the true elite of the Orks, their leading class. Their skin becomes darker and their muscles rougher and bulkier. The rulers of the Ork society are really killing machines unparalleled amongst their peers. We could call them Aristocracy (in its true ethimologic sense, 'the rule of the best') or Nobles. The Orks call them just 'Nobz'

Here you have an example, Ork Warboss Nazdreg Ug Urdgrub and a squad of mega armoured Nobz.

Bulky and classy at the same time

Orks use their own teeth ('teef') as coins -literally. They are constantly growing and regenerating, so every Ork itself is a proper motor of economy, never lacking a way of subsistence! However, teeth degenerate quite easily, so it's rather impossible to amass too much wealth for a long time. Ork ekonomy is quite fluctuating! Among all Orks, those from the Bad Moon Clan are usually wealthier, as their teef grow faster. So they tend to bear eccentric wargear or to use flashy and expensive weapons and vehicles.

Ork Warboss Nazdreg Ug Urdgrub, the most cunning Bad Moon leader ever

I tried different combination of arms and weapons in order to avoid having two identical minis:



As usual, the photos appear to have burnt the colours and all the highlights (sigh).

Though I have some of the new models, I still believe these old ones are pretty much better. They have a distinctive appearance; alien, primitive, whatever... but not the current scrap dealer lookings.

Real Lifetm is becoming a little demanding these days, but I'll try to keep up posting!

Cheers!

Monday, 17 June 2013

Between the times when the oceans drank Atlantis...

I really should begin quoting the novel: 'Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities...'
But this is about the movie, so let the silence be heard; the lone drum... and Mako's deep voice:

 'Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas, there was an age undreamed of. And onto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow. It is I, his chronicler, who alone can tell thee of his saga. Let me tell you of these days of high adventure!'
 
Basil Poledouris OST sounding now

I have to ask you to be indulgent with this model. I painted it loooong years ago (maybe about fifteen? Maybe even almost up to twenty; it should have been about the early-mid nineties, give or take). It was my first non-28mm., a 54mm. model by Andrea Miniatures.

Crom, grant me repaint!
And if you do not listen, then to hell with you!
This obviously needs being repainted, but I still wanted to show it to you, as I'm a huge fan of the character and the movie. I mean the only movie that has been shot. Nope, there has not been any sequel. Nor any reboot. Only one Conan movie was ever shot.
Only. One.

I have lots (tons!) of pending work on my queue, but I must find some room for this model again...

Thursday, 13 June 2013

You're my only hope

'This is our most desperate hour. Help me, Obi-Wan Kenobi. You're my only hope'.

A little break up from Warhammer for a change :)

This is the 72mm. model by Knightmodels, purchased before they dropped the Star Wars license. Gorgeous sculpt, as usual. If only my skills were up to it...

Ewan McKenobi
I painted this some time ago (some years in fact!) and it was my very first attempt of painting sourced light on clothes and skin. I was a little bit lost at the beginning, but the only way to learn is making mistakes!

Don't you smell like... burnt hair?
I didn't want to overdo the light effect. At the moment I was reasonably satisfied, but now I see it again and I find all the mistakes I made (well, I find some of them, I haven't learned about the rest...). The light transitions are too rough, the model needs more reflected light, smoother transitions and definitely more shades.

All the upper part needs blue everywhere
In spite of all that, I still find the model really, really great. It is on my shelf, waiting for me finding the skills (and courage) to repaint it properly.

One day. I hope that not far, far away...

Monday, 10 June 2013

Some Yelling Orks in yellow

2nd Ed. party hard, as you can see. New things freshly painted, this time just a few Bad Moon Clan Orks.

First of all a Weirdboy and his Minderz:
 
Watcha mean by 'somethin's happenin' to ur eye'? I'm perfectly OK!

Ork Weirdboyz are the tribe shamans, powerful but uncontrolled psykers, totally crazy as the psi-energy is (sometimes literally) blowing their minds out! They are terribly useful in battle, but outrageously dangerous when living in the tribe, as no one wants to live next to a random energy storm capable of burning your house -or yourself! That's why it's mandatory for Weirdboyz to wear garish clothes (to be seen from the distance) and rattles and bells (to be heard from the distance), so other Orks can run away before random energy bolts or whatever strike them. They also have to live apart from the rest of the tribe, in a shack on the top of a copper mast, in the hope that it acts as a lightning conductor -or something...

Weirdboyz also have to be escorted by 'Minderz', who must keep safe... the rest of the tribe. At least as long as their own heads don't explode for Warp energy exposure! They also usually have to drag the Weirdboy into battle (they don't tend to go on their own will, noise and crowds give them headaches... and that's generally bad...)

Gruk and Kurg, twin Minderz
I didn't use the 'official' Minderz models, I wanted to do something different, so I got these to identical Orks and painted them in the same scheme, with checked trousers, as the Weirdboy. I also made them the same tatoo, but on different sides of their faces. I toyed with the cliche of twins acting the same (that's why the Ork names of Gruk and Kurg -each one being the other name spelled back to front) and those silly details made just for fun.

Specially powerful Weirdboyz are sometimes called Warpheadz. Not that it makes them more reliable
Before anyone says it, yes, I still have to learn what the frak to do with pics, light, shades, burning colours and so...

But I'm giving you some more Orks in Yellow:

The guys who tend to keep apart from the Weirdboy
 Not much left to say, just happy Orks belonging to the Bad Moon Clan, showing their colours with pride. Here you have a close-up of the Nob:

Ugrim Krimsonfist, veteran of Rynn's World war
 Though current Ork models are finely sculpted and allow lots of possibilities, these old ones still have a charm that makes them wonderful in my eyes, much better that the new greenskins.

That's it for today, all your comments are more than welcome :)

Thursday, 6 June 2013

Playing WH40K 2nd Ed.: Perimeter defence

Heeere it is, the promised battle: Five bold and brave marines against an Ork horde.
We didn't use any special 'movie marines' rule (that will be another day, you'll see what I'm talking about...), but just regular 2nd Ed. rules, with only one single exception, the one regarding 'Squad coherency' (the distance between the Marines): they could act as individual characters, not necessarily as a Squad. We used the 'Perimeter defence' scenario from the Armageddon booklet, but with our own minis. 5 Space Marines vs. 20 Orks. The Space Marines must kill as many Orks as possible, and the Orks must kill the missile launcher (and as many Marines as possible, of course!). So this is it:

Entrenched heroes
Hur hur hur, come get'em, boyz!
The Space Marines begun their first turn by making 'rapid fire', i.e., holding steady and shooting accurately, gunning Orks down.

Ow! I hadn't played yet!
They suffered heavy casualties and a squad was forced to fall back.

Fall bak! Fall bak! Retreatz!

 But the other two squads surrounded the battlefield taking advantage of cover

Oh ya cunnin' Orks!
Hold the position, my brothers!
Incomiiing!
Over there too!
The missile launcher opened fire, but the shoot scattered.

I need to find my old templates, I know
'Ere we go, 'ere we go!
The central offensive was totally smashed down

Die! I command you to die, xenos scum!
But the Orks on the flank advanced and threw a grenade:

The grenade killed one Space Marine!
The Sergeant engaged in hand-to-hand combat, eviscerating some Orks with his huge chainblade:

Taste my great custom made chainsword!!
He caused 25% casualties, so the Orks had to roll a leadership check. Then a glorious forgotten rule came back to life:

Insane courage! The Squad immediately takes another extra turn
However, nothing really interesting happened. Meh.

On the flank we had another combat:

You can't beat me, greenskins! I'm too cool for that!
Don't fall back, you cowards! Come, come to me!
Don't fall baaaack!
On the other side of the table, the Orks charged the missile launcher Marine. Everything was at stake here!

Ha! Ya can't use yar weapon dis close, huh?
Die, ya hummie!
That's right, hindered by the heavy weapon, the Space Marine was in serious disadvantage, and he finally fell overwhelmed by the numbers.

While the Orks on the flank kept on running, the central board ones attacked the Sergeant:

There are quite few people left by now
Encouraged by the recent killing, the Orks killed the Sarge too.

Ork powa!
That was the end of turn 4 and the battle.

Yu'r lucky, ya were goin' to be da next one
So the Space Marines got 2 victory points for their kills. The Orks got 1 point for killing 3 Marines, plus 2 other points for having killed the one with the missile launcher. Ork victory!

Once again it was terribly fun. Having a few minis on the board makes the game much more 'personal'. It looks more like an adventure than a battle. I would like to explore further both sides of that, the adventure scenario where a fistful of characters have to accomplish a mission against odds and the small battle/skirmish aspect of the game. I'll let you know whenever I play again and we'll see what we get then!

Hope you enjoyed our little battle!

Monday, 3 June 2013

Real Scale Crimson Fists Space Marines

The veteran WH40K player will already know what is this all about, but let me make a brief introduction for the rest. In the Warhammer 40,000 universe, the Imperium of Mankind counts with the best of the best troops ever, the Space Marines. They are genetically modified humans able of almost anything imaginable and, according to the background, they are real giants amongst the rest of mankind, towering warriors with their distinctive bulky armour.
However, the actual minis do not show that, and the Space Marines are just as tall as any normal human (and their rules don't show them as the killing machines they are!). I've been trying to solve that for many years, inspired by true genius sculptors all over internet.
Alongside the resident contributor of this blog, KeyanSark (man, I should post a label with your name!), we faced (another) absurdly fun project some time ago: We would build up a five men Squad of giant Marines in order to play them with those 'movie marines' rules that were released some years ago (in which the Marines were indestructible and acted as movie characters. We will talk about that another day...). I would sculpt and he would paint.

The idea was to have a Sergeant, a Champion, a heavy weapons man and two regular marines. This was what we got. These are the sculpts:

Terminator legs with green stuff
And some hairstyle
Hairstyling everywhere
People who knows what they are doing tend to use plasticard. The only material available for me at the moment was green stuff, I didn't have patience enough for going to a shop for proper supplies.

Preliminary aspect
The Sergeant breast plate should be totally heroic:

Roman-style, with horses and a face, almost 'Gladiator' movie
So should look the Champion:

I'm cool and I know it, baby
Then wait to see me painted
 Regular chainswords looked ridiculous in these beasts' hands, so I used two chainswords for the Sarge's weapon:

Looking much better
Now with extra decoration
The 'regular' Space Marines were as bulky as the characters:

I had to do some extra work on that arm later
I still have to learn lots of things about green stuff
I had to face the same scale problem with the missile launcher, the normal one looked petty when held by a realscale marine, so I added a plastic piece to make it look 'normal'.

He's looking at an internet ad: 'enlarge your missile launcher'


Now you are asking: 'how do they look next to a 'normal' marine? Do they look as big as you pretended?' Well, I'll let you judge:

No steroids, just a balanced diet.
And the group photo:

The Magnificent Five
Did you like them? Then wait to see what did Keyan achieve:
The Sarge
Another view
The Champion

The missile launcher
The knife guy
The bolter guy
  We made up a name and a full story for each one of them, making real heroes of them with their own background, but I'll talk about it another day, this entry is becoming too long now...

For the moment let them be just as they are:

The Heroes
Another size comparison pic

I promise you will see them in action soon, quite soon...

Hope you like them!